The cantrips get amazingly good (Lightning Lure and Gust get a huge boost), and the rest of the spells just get better. Curse of the Sea: When you choose this origin at 1st level, you learn the secret of infusing your spells with a watery curse. I hope that satisfies your curiosity on how the game is going! I'd say Sea isn't developed enough to bother actually playing. , In another note, I started doing some Concept art for the game, specifically on of the characters: Askelle. That'd let it work with all the AoE spells that have concentration and but have to get using cantrips. . He ended up not needing it, so here it is! The UA for Sorcerer is out and i'd like to focus on the sea sorc: Are you talking about using Twinned Spell to curse two people at the same time? , Update: Ok, made a blog header! Secondly is the spells available to the sorcerer, although this is a symptom of the very poor selection of elemental spells in general. The curse ends at the end of the turn unless you successfully hit with a spell attack or a target fails a save, in which case the curse continues until the end of your next turn.That'd let it work with all the AoE spells that have concentration and but have to get using cantrips.Makes it simpler, adds a resource cost. JavaScript is disabled. Will see how it turns out. The curse mechanic from sorcerer plus quicken spell meta should allow me to force move enemies around to control their position, as well as inflict decent damage through the zones of damage. Sea and Storm sorcerers, as well as tempest clerics all suffer from a pitiful selection of thunder/lightning spells. Logo – Sorceress’ Spell. I'm just about to start playing a Tabaxi warlock/sea sorcerer. If you want to keep up with what I’m doing, go there and follow me! Cheers! I just don't know exactly what levels I'm going to get in what order. New comments cannot be posted and votes cannot be cast. These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. I want to get various spells that create zones of damage like bonfire, cloud of daggers, and hunger of hadar. Create a free website or blog at WordPress.com. I was thinking of playing a battlefield controlling Sea Sorcerer. The Sorceress' Spellbook contains dark and powerful spells and charms, so proceed with caution. You’ll learn about her as time goes on, but suffice to say you’ll hear a LOT about her! Now that the semester is almost done, I reckon there’ll be a lot more new developments (maybe even having it at the same state it was before, who knows!)! Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Presents for Goblins: Festive Resources for 5E, http://media.wizards.com/2017/dnd/downloads/26_UASorcererUA020617s.pdf. Spells: A sorcerer casts arcane spells (the same type of spells available to bards and wizards), which are drawn primarily from the sorcerer/wizard spell list (page 192). As you may have noticed, I finally gave in and decided to try setting up a Twitter Account to make small updates that don’t fit quite well in a full blown blog post. Here I can either take the 5th warlock level for the 3rd level spells, or dip into sorcerer for the curse bonus as a 1sorc/4lock before taking my 5th level of lock at the next level. I have started on my Master Thesis, so development is going to be slower from now on, but not nonexistent. Because I'm fairly certain that doesn't work based on the wording. Spend 1 Sorcery point to have this and any other spells you cast this turn be sea cursed. "I'd say sorcerer in general isn't developed enough to bother playing.". Then mechanically you look at those, and they're the spells you want to take anyway. Does the curse control ever feel redundant? It looks interesting on paper. It was so sudden and unexpected that even I was astonished when 5 minutes later I had this: And the best thing is that I absolutely love it! It may not display this or other websites correctly. One more warlock level increases the spell slots to level 2 spells (cloud of daggers). I play primarily to a theme, then to mechanic after that.For the Sea Sorcerer, I'd take either Triton or Water Genasi, sailor background, then everything wind, water, and lightning based. Master Sorcerer: The master sorcerer is the best sorcerer in the universe. The game doesn't have enough spells that support the Curse options (with the exception of yet another reason for sorcerer to dip 'lock for some EB cheese), and the 6th and 14th level abilities only benefit you when you are in the front lines (something a sorcerer should never do.). One being the oppressively low spells known and lack of changing what spells you have outside of a level up. Maybe even ask your DM if you can refluff the lock (people tend to view them so harshly, RP-wise) as a sorcerer- sporadic explosions of exceptionally strong magic, innate, not learned, a bevy of magical abilities that aren't actually spells...most the time I think 5e warlocks fit the sorcerers description better than they fit it themselves. Sorcerers are both fun to play and viable at any level. What an absurd thing to think. Yeah, well my imaginary friend taught me how to shoot fireballs. Helped out a friend to come up with a vampire sprite for a game! Decided to post a lot of Art on the blog and a Torn update! A wise idea, since it enhances the Sorcerer spells known list quite nicely. Cast a spell. The cursed cantrips to push and slow where I want/need people to be. I need at least 2 levels of warlock to get invocations. Entries (RSS) and Comments (RSS). Grand Sorcerer: The grand sorcerer is the best sorcerer in his realm. Time for bed! Also, I’ve added the Logo to my deviantART account: I hope that satisfies your curiosity on how the game is going! I am very excited and pushing forward to get at least something renderable! These two aspects make almost every sorcerer designed end up being mostly the same, because they have to be so careful with their spell picks, they almost always end up with a stable of certain strong spells, with a small variety of "theme" spells that they use when they can, but are usually over shadowed by the likes of haste, fly, greater invisibility, etc... Of the new Sorcerer subclasses, I wouldn't touch Phoenix or Sea Sorcery.