They passed along a statement from Dumont about this: “It was definitively not written with that intention. Go through. Go through it. On Twitter, people who saw Kotaku’s coverage complained that a game that had made them feel included now felt like a lie. The tomb's entrance is on top of Mount Panachaikos. Soon you'll see a barricaded slide through passage. And returning to Polyphemos' fishing spot on Anaphi before completing the main quest "Odyssey in the Past" (i.e. October 5, 2018. Trapped by the bloodthirsty women within the tomb, Eurylochos witnessed a woman escape, leaving behind an aulos that the 'sirens' claimed for themselves. There is one episode left in Legacy of the First Blade which will tie your character’s actions together.”. Understanding how attached you feel to your Kassandra and your Alexios is humbling and knowing we let you down is not something we take lightly. Click here to browse! This was an oversight in the review process and we very regrettably missed it. Here you can move one to the side to reveal a slide through passage. This seemed to contradict the repeated push by Odyssey’s creators in advance of the game’s October release to portray the game as an adventure so malleable that players could choose their own romantic partners, male or female. Im way past the autosave to select the … The Inventory team is rounding up deals you don’t want to miss, now through Cyber Monday. Is the quest glitched? As Kotaku writer Heather Alexandra noted yesterday after playing through the DLC, the player can rebuff the romantic advances of Darius’ kid but they’ll still wind up in a relationship and have the baby. • Meeting Polyphemos before Eurylochos, offering a "Let's go" to Eurylochos (described by raddevbor above). They're hiding a Treasure and a slide through passage. The plot development occurs at the end of the second chapter of a three-part paid expansion and constitutes a spoiler for those who haven’t played the game. Biographical information Human Move one aside to get to the exit. The motivation behind this relationship is yours to explore in game and will be reflected in your character’s story arc. Nothing here. Our goal was to let players choose between a utilitarian view of ensuring your bloodline lived on or forming a romantic relationship. Write your own epic odyssey and become a legendary Spartan hero in Assassin’s Creed® Odyssey, an inspiring adventure where you must forge your destiny and define your own path in a world on the brink of tearing itself apart. You will get to some urns. Release Date. Eurylochos himself remained, his blood repeatedly drained, boiled, and drank by the 'sirens' within the tomb, witnessing their rituals of nightly screaming. noted yesterday after playing through the DLC. Follow the corridor. In a quote that’s been given new life in the past day, Dumont had told Entertainment Weekly: “Since the story is choice-driven, we never force players in romantic situations they might not be comfortable with.”. Can somebody please help me ? We’ll work to do better and make sure the element of player choice in Assassin’s Creed Odyssey carries through our DLC content so you can stay true to the character you have embodied throughout. The only problem you're likely to encounter here is choosing which ones you'd like to pursue. A Ubisoft rep confirmed to Kotaku that the content of the second DLC will not be changed but said that the next chapter of the expansion will “make the character development and choice much more clear to players, and that is where they will be able to decide how they want to handle their relationship now that they have ensured that their bloodline will continue.”, But they said that the trophy/achievement players receive after their character has a child will be renamed, given that some players said that it implies that being gay or not having a kid or both is just a phase of being young. In this room is the stele. Take your favorite fandoms with you and never miss a beat. This has been a learning experience for us. Eurylochos Many Odyssey players were upset by the DLC twist, and a lengthy thread on the game’s subreddit filled with people expressing hurt over a seemingly broken promise. Go inside and smash the barricaded wall. I finished it but didn’t get the achievement. Eurylochos was a Greek fisherman living during the 5th century BCE. Do it and go through. Assassin's Creed Odyssey. Destroy all of them. This is the difficulty that any set narrative runs into when it advertises itself as being driven by “player choice.” It is not possible to both have a set narrative line and not do shit that invalidates certain player decisions at some point along the line.The same thing happened to Mass Effect 3—and has happened in the Dragon Age series.In a medium that so often inspires fanfic (which I take no issue with, but some people take waaaaay too seriously), shipping (which weirds me out, but whatever makes people happy, I suppose), and fan art, you’d think the professionals working on the script would understand how basic Reader Response theory works—and also that promising full player agency will always be a fool’s errand if you want to have any control over how your story hits major beats.This, then, is the problem of gaming in the 2010s.